![]() ![]() What we can probably assume is that all the unannounced projects fit the extended universe treatment that both Sony and Bungie has in mind for its newly minted partnership. It certainly makes more sense now why Destiny 2 disappeared from Game Pass in December. We might also consider whether Destiny 2, and any of these other unannounced games, might make a good fit for any Game Pass rival that Sony ends up launching. ![]() We can safely say the Sony suits will have kicked the tires of all these projects before throwing down the money for Bungie, and felt likewise. Barrett was previously an art director at Bungie, and having interviewed him around the time Destiny 2 made the jump to PC I came away very impressed. He was the creative lead on Destiny 2 during the excellent Forsaken expansion era, but subsequently moved to a game director position on an unannounced project. It's probably safe to say that the project to emerge first will be the one that's currently being directed by Christopher Barrett. "Do you think a lot about how art impacts gameplay, how character design can enable fan cosplays, or how character poses and environments speak to different cultures all around the world?" Sounds more like Insomniac than Bungie.ĭestiny 2 becoming a console exclusive would have been a hammer blow to Xbox, but Bungie plans to play nice for the foreseeable future. "Would you like to work on something comedic with lighthearted and whimsical characters?" the listing asked. ![]() It too was apparently still in the incubation stage, but while the first two games sounded very Bungie-like, this one definitely did not. The most intriguing listing, though, was posted a year prior to all that. In April 2021 we discovered that Bungie is developing a new game focused on competitive PvP that was specifically not Destiny 3, but "a new franchise at Bungie." The following month, another listing appeared for a " multiplayer action game" that was "in incubation," which is to say very early along in the process. Those games remain unannounced, but thanks to more job listings we have some insight into what's being worked on behind in Seattle. In 2019, the studio committed to releasing at least one non-Destiny game before 2025 as part of its aim to become "one of the world's best entertainment companies." Bungie CEO Pete Parsons revealed in 2020 that Bungie had been working on multiple new games for the past three years a year later, Parsons recommitted to getting at least one of those out before 2025, saying Bungie wants to "tell new stories in the Destiny Universe, and create entirely new worlds in to-be-announced IPs." So what else does the thick end of four billion bucks buy you these days? Don't forget that Destiny isn't the only iron in Bungie's fire. The fact that Bungie is going to be run directly by SIE rather than PlayStation Studios also underlines that this is a deal about taking those properties beyond the current playerbase. Honestly, once you take platform exclusivity for games off the table, it looks like a good fit. The description read: “As a storyteller and “guardian” of the Destiny IP, you will identify, select, guide, collaborate, and provide feedback to third parties and partners enabling them to tell additional myths in the Destiny universe.” We now know that Sony will be that partner. Bungie is the creator of one of the most popular sci-fi universes in the world, which is absolutely ripe to make the jump into other mediums. Sony is a multimedia behemoth that owns a massive movie studio (unlike Microsoft) but has yet to make a substantial streaming play. Part of the answer lies in this line: " believes that game worlds are only the beginning of what our IPs can become." The calculus here becomes relatively simple. Very good news if you're a current Xbox or PC player-or, indeed, an executive at Microsoft-but, if that's the case, why buy Bungie if you're not going to publish what it makes exclusively?īungie is the creator of one of the world's most popular sci-fi universes, which is ripe to make the jump to other mediums. We will continue to be self-published, creatively independent, and we will continue to drive one, unified Bungie community." Okay. We want the worlds we are creating to extend to anywhere people play games. The studio even goes so far as to ask (itself) that question explicitly. ![]()
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