![]() ![]() The way it feels to dash about Atropos, avoiding attacks and gunfire from alien lifeforms. Game feel isn't always something we comment on during reviews, but it's the driving force behind Housemarque's latest. What kept me coming back for more after every single death was simply how good it feels to play Returnal. It's also quite difficult, testing your skills and endurance over one long run. One or two of them are even optional pick-ups that you might never encounter. Permanent enhancements are few and far between, scattered throughout the six biomes. The currency used to buy upgrades and consumables is lost when you perish. You must start the game over again if you die - that is until you reach some welcome checkpoints and unlock shortcuts. The funny thing is it houses so many of the mechanics that put me off the genre in the first place. Returnal is now one of my favourite games of 2021. ![]() ![]() If I am not, I don't think I'm in the best position to comment on the company and its products, right? So I spent the £69.99 on a digital copy off the PS Store ( a day before it was reduced in price) and got to work. Except then Housemarque came along with Returnal.Īs the Assistant Editor of a website all about PlayStation, I feel like part of the job is to keep up with and at least sample all of the exclusive games out of Sony. A few classics such as Dead Cells have a place in my gaming collection, but on the whole, if you tell me your game is a rogue-like, I'll give it a wide berth more often than not. That need is probably why I so rarely replay games in general. I want to be making progress at all times having to replay sequences never entertains me. Just the idea of having to restart an entire game over again upon death sort of rubs me the wrong way. Generally, I don't like the rogue-like genre. ![]()
0 Comments
Leave a Reply. |